using UnityEngine;
using QFramework;
using UnityEngine.Experimental.Rendering;

namespace ProjectSurvivor
{
	public partial class SuperBomb : ViewController
	{
		private float mCurrentSeconds = 0;
        private void Update()
        {
            mCurrentSeconds += Time.deltaTime;
            if(mCurrentSeconds>=15)
            {
                mCurrentSeconds = 0;
                Bomb.Excute();
            }
        }
    }
}
